Bulk Video Generator

Run AI video clips in parallel

Start separate video jobs across Kling, Veo 3.1, Seedance, and WAN, render up to your plan's concurrency limit, then batch-upscale the keepers to 4K. No API or developer required.

100 clips per bulk upscale batch · 4 video model families

Plans from $9/mo · Cancel anytime

Run a batch in 3 steps

Everything runs in the cloud, rendering in parallel up to your plan's limit.

Prepare your clips

Write a prompt for each generation, or upload source clips for one bulk-upscale batch.

Start jobs in parallel

Launch separate generations from Video Studio, or submit up to 100 clips to the bulk upscaler in one batch.

Review and download

Watch the set complete in your dashboard and download the clips that pass review, individually or as a group.

Two mechanisms cover most batch work

Parallel generation
Start multiple jobs from video-studio and they render simultaneously up to your plan's concurrency limit — 3 to 12 clips at once.
The bulk endpoint
Accepts up to 100 items in a single call for batch upscaling — a separate mechanism from parallel generation, built for cleanup and format conversion at scale.

Built for repeatable output, not just one clip

Real parallel infrastructure, not a queue that runs one job at a time behind the scenes.

Parallel rendering, not a queue
Start several generations from video-studio and they render at the same time, up to your plan's concurrent-generation limit (3 to 12 depending on plan).
Bulk upscale in one call
Batch-upscale up to 100 clips at once through the same bulk endpoint used for bulk edits, with automatic partial refunds for any clip that fails.
Repeatable templates
Reuse a template across a batch of inputs instead of rebuilding a prompt and settings from scratch for every clip.
4 model families
Kling, Veo 3.1, Seedance, and WAN in one workspace: mix models across separate batches to match cost to the shot.
One take, many shorts
Upload a single talking-head take to Shorts Studio and run it through several looks to produce a batch of short-form variations to test.
Automatic partial refunds
Credits are reserved for the whole batch upfront and refunded automatically for any job that fails to render. You only pay for finished clips.

What people batch-generate

Paid social ad variants
Generate a dozen five-second hooks against the same product to test which angle performs before you spend media budget.
UGC-style ad batches
Run the same script through several talking-head looks in Shorts Studio to build a testing set without reshooting.
Product catalog video
Turn a folder of product photos into a batch of short showcase clips using the same prompt and model across the set.
Upscaling a backlog
Batch-upscale a folder of 720p AI clips or old footage to 1080p or 4K in one submission instead of one-by-one uploads.
Multi-platform reformatting
Generate the same concept across landscape, portrait, and square aspect ratios as separate parallel jobs.
Agency client batches
Render variations for several clients or campaigns in one working session, gated by your plan's concurrency limit rather than a single render slot.

What is batch editing, and which tool fits your job?

Batch editing means running the same operation across many files in one pass. Four categories of tool do this for video, and each fits a different job.

ApproachBest forSetupTradeoff
Morphed batch queueMarketers and creators who need AI-generated variations without writing codeSign up, pick a model, start jobs from video-studioCredit-based, per-second pricing scales with resolution and duration
API renderers (Shotstack, Creatomate)Dev teams automating templated video assembly at high volume from a data feedA developer designs JSON templates and integrates the render API firstNo AI generation model included: you supply the footage. Shotstack starts near $39/mo for 200 minute-credits, Creatomate's Essential tier is around $54/mo for 2,000 credits, as of July 2026
Desktop batch tools (Bandicut, VideoPad, Media Encoder)Bulk format conversion, trims, and simple effects on footage you already ownInstall desktop software, queue local files, wait on your own machineNo AI generation, ties up local hardware, no cloud collaboration or sharing
Hiring a freelance editorA bespoke hero piece or hand-crafted edit that needs a human eyeSource, brief, and revise with a freelancer over daysFreelance video editors typically charge $25-150/hour (averaging $50-75/hour) as of July 2026, and it doesn't scale to dozens of variations on a same-day deadline

Competitor pricing verified via web search, as of July 2026. Morphed pricing pulled from the live model catalog.

Which model should carry your batch?

Mix models across separate batches: cheaper engines for volume testing, premium engines for the finalists.

ModelBest forCredits / second
WAN 2.7AlibabaAnime and stylized batches on a budget (2-15s)14.5/s
Veo 3.1 FastGoogleVeo quality at half the Veo 3.1 price14.5/s
Kling V3 StandardKuaishouCharacter and product consistency across a set13/s
Veo 3.1GooglePremium motion quality for hero variants29/s
Seedance 2.0 FastByteDanceFast cinematic renders for large batches35/s

How much does a real batch cost?

Credits scale with seconds and clip count. Here is the actual math for a common ad-testing batch.

Say a DTC brand needs 20 six-second product-ad variations to test on paid social this week. Rendered on Veo 3.1 Fast at 14.5 credits per second: 20 clips x 6 seconds x 14.5 credits/second = 1,740 credits. On the Pro plan (2,000 credits/month, $29/mo, 4 concurrent generations), that batch uses 87% of the monthly allowance and clears in 5 waves of 4 parallel renders.

Swap to Kling V3 Standard for tighter product consistency (13 credits/second) and the same batch costs 20 x 6 x 13 = 1,560 credits. On the Creator plan (4,500 credits/month, 6 concurrent generations), it clears in 4 waves instead of 5.

Upscaling the winners afterward is a separate, smaller line item: 6 finalist clips upscaled to 4K on ByteDance Upscaler's AIGC preset at 4.5 credits/second costs 6 x 6 x 4.5 = 162 credits, submitted as one bulk-upscale batch call instead of 6 separate uploads.

When a batch queue is not the right tool

If you need one continuous 3-minute brand film with custom VFX, batch generation of short AI clips will not get you there directly. Native durations top out around 15 seconds on Kling V3 and Seedance 2.0 and 8 seconds on Veo 3.1, so long-form work means generating shorter segments and editing them together, or hiring an editor for the assembly.

If your brand requires pixel-identical asset placement, the same watermark position, the same lower-third, frame for frame, across every render, a template-based renderer like Shotstack or Creatomate will control that more tightly than AI generation, which introduces small per-clip variance by nature of the model.

If you need frame-accurate dubbing or lip-sync localization across hundreds of videos in dozens of languages, that is a specialized localization pipeline, not a general batch-generation queue.

And if you are only ever making one video a month, the per-second credit model and plan structure add overhead you do not need. A single guided generation or a freelance editor is simpler.

How the bulk endpoint actually behaves

When you submit a bulk upscale or bulk edit batch, Morphed reserves credits for the entire batch upfront, based on per-item cost times item count, then creates a project and a job record for every item before any rendering starts. That means the job list, and each item's progress, is visible immediately, even before the first clip finishes.

Behind the scenes, uploads and provider submissions run in internal waves of 5 concurrent requests, a throttle that protects the render provider from being hit with 100 requests at once. Your plan's concurrent-generation limit is a separate number that governs how many jobs are actively rendering at any moment: 3 on Basic, 4 on Pro, 6 on Creator, 8 on Business, 12 on Studio.

If an individual clip fails, whether from a provider timeout or an invalid input, Morphed marks that one job as failed and automatically refunds the credits reserved for it. If every item in a batch fails, the entire reservation is refunded and the project is removed. You are never charged for a clip that did not render.

You can cancel the remaining, not-yet-started items in a batch at any point. Credits for anything still queued, not yet submitted to a render provider, are refunded on cancellation; items already mid-render finish and bill normally.

Questions

Start your first video

Plans from $9/mo · Cancel anytime